Cold Open
After going through a first alpha, we decided to start doing incremental patches and trying to release content as we can get to it. There are still a lot of small fixes we know we have to make: namely settings, mappable inputs, fuller level layout. These small changes all take time, but we will be keeping them as a priority. Our plan is to try and tackle a chunk of new content and a small system fix in each patch.
For this patch we have:
Introduced a more defined design with shaders leaning into a comic book superhero vibe
Revamped the tutorial to be more engaging
Remapped controls in line with feedback and fixed on screen notation
Adjusted game music and sound effects to make them more engaging and dynamic
Laid groundwork for VFX and visual/audio feedback in game
For next patch we intend to:
Set up basic settings for volume and graphics
Continue/Complete work on dynamic difficulty scalars and introduce levels
FIGURE OUT WHAT LIGHTING IS PLEASE GOD SAVE US
Expand VFX and audio/visual feedback
Improve UI clarity
Some of these things may not make it BUT we will try.
Files
Get Combo Diner
Combo Diner
Restaurant manager that uses fighting game style controls
Status | In development |
Author | ImmatureDevelopers |
Genre | Fighting |
Tags | boxing, Casual, Experimental, Singleplayer, Unreal Engine |
More posts
- Rebuilding24 days ago
- In Small Steps51 days ago
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