Patch 1.0


Welcome Climbers


Since this is our first patch, we're going to lay out for you what content is available and some of our future plans. To learn more, check out behind the scenes and Dev Logs on our Patreon. If you can't support with money, that's fine, join our Discord or give us feedback on our projects! Now onto the content:


Ability

Damage Mitigation (Passive): 10% chance to mitigate damage when hit. Negates stun and damage effects.

Enhanced Dodge (Passive): Drain special battery to gain a burst of speed and pass through projectiles and enemies for a short time.

Teleport (Active): Activate to place an anchor down. Recasting the ability will instantly move you back to your anchor draining your special battery.

Slow-Mo (Active): Slow down time... you're not as slow as the enemies but yeah, it's just slow-mo for now. 


Content

Two short tutorial levels have been introduced along with three basic enemy types and three shops. The shops will be available to explore at the end of the tutorial along with an optional wave combat that can be manually triggered in The Hanger.


Future Content

Our short-term focus is fixing up combat bugs and diving a little more into our enemy AI. After which we will begin laying out our procedural game play and rolling out a fuller game experience. The tutorial will be expanded on as more features and completed and polished.

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